Today, tools such as Blender make 3D modelling easier than ever for anyone to learn!
Blender is a free software and with some basic computer savviness, you can discover a new hobby, passion, career or a side hustle.
As anything worthwhile, it takes focus and discipline to learn a new skill that is enjoyable, creative and unique.
But here we will give you a step-by-step guide to go from never touching a 3D modelling tool to creating anything in weeks!
Blender Guru is a famous YouTuber who creates free Blender tutorials taking anyone from 0 experience in Blender to creating realistic models in hours! In fact, this is where we started, and throughout this step-by-step guide you will find our first creation in Blender being used as an example for what we look for in a LenticulArt demonstrating how you can take this new skill and utilise it on this platform to Create & Earn with LenticulArt.
To go from 0 experience in 3D modelling software to achieving expert status. Simply type in on YouTube "Blender Guru Beginner Donut Tutorial" or click here
camera must be 5X the distance between the furthest object (background) and the closest object in (foreground) in the scene.
Arc camera movement - use empty object on focus area and lock camera to its rotation.
Linear movement - simply slide camera.
Total camera movement - too much movement reduces the LenticulArt visual experience whereas too little movement limits the visual experience. Take the first frame and the Last frame and the point of the scene that has moved the most must be measured. 5% movement is ideal. This means that the total width of the camera would be 100%, 5% of this width should be the ideal disparity between the first and last frame on the point of the scene that moves the most.
preferrably 2808px x 3972px, ratio = (x) : square root(x), must be 40 frames.
We are working out what is needed for unreal engine users currently and hope to provide details soon!